About This GameLeaving Lyndow is a short, first-person exploration adventure game, set in the Eastshade universe.It's Clara's last day on the island where she grew up. With high honors, she's graduated and fulfilled her childhood dream of joining the Guild of Maritime Exploration. She needs to complete preparations, visit her favorite places, and say her goodbyes - before leaving on a journey she may not return from. *Dangerous journey not included* Features
English,French,German,Russian,Simplified Chinese,Italian
Follow "First Person Exploration and Puzzle Games" for more games like this!You pack up your bags, say good-bye to your friends and family before your big journey, and then!... the game ends. That's it. The entire experience takes about 20 minutes (I spent as much time fussing with the broken FoV slider as I did playing the game). What's there is well done. The environments are beautiful, and the music is fantastic. But the story has no substance whatsoever, and as a walking simulator, that's the most important thing. I can't recommend playing it.. I liked this quite a bit until I got near the end and it switched to a different type game. Until then the it was an enjoyable relaxation game. Still, I recommend it because overall it was very good.. Leaving Lyndow is apparently the prologue to a much larger, more expansive game by Eastshade Studios. It tells the story of Clara, our protagonist, before she steps off on a journey with a Maritime Research Guild. Before going much further, I have done a Leaving Lyndow: Let's Play, Full Playthrough for this game, and it is available on YouTube. In this game, you essentially have 4 settings that you can explore - a small forested area behind Clara's home, her Uncle's farm, a Teahouse, and the dock/port area of Lyndow. Each area has people and items that you can interact with, a small mini-game of sorts, and criteria you must meet before proceeding to the next. Ultimately, it feels like a paid demo in order to help fund further development - which is fine! The developers are very up front about what you're getting when you pay for the game, so don't expect a massive, expansive project with thousands of quests available. The graphics are pretty phenominal, and the attention to detail is absolutely on point. The dots are all connected in the storyline, you meet the characters who have influenced Clara in her life, and you have a good grasp for how everyone in the town feels about her stepping off on her voyage by the end. I hope that this persists through the completion of the final Eastshade game. With all of that being said, ► This game IS a walking simulator. ► It IS a virtual world book. ► It IS an introduction to the lore of Eastshade! ► This game is NOT a massive RPG. ► It does NOT include combat. ► It does NOT feature hunger or any other major game mechanics! I'm happy with the purchase, and am happy to be exposed to this game. If you'd like a paid teaser of what to expect from Eastshade Studios in the future, this is a step in the right direction!. This is a short, but beautiful walking simulator with some conversation and two small puzzles. I love the music, the scenery, and the storyline. No conflict (fighting), just a casual and relaxed exploration game.. Short, peaceful, sweet little experience targeted towards lovers of walking simulators and visual stories. If that's your thing, then so is this. If that's not your thing, then neither is this. But regarding what it aims to be, Leaving Lyndow is a brilliant little introductory prologue-type experience, with peaceful surroundings and a short but lovely storyline that I'd definitely recommend to those who enjoy this style of game.. Beautiful short game that i highly suggest you to take your time to play through. I myself took some time just to look at details, and i recommend you do it to. And i hope EASTSHADE STUDIOS LLC will make a longer game where the story evolves around this game. Pros and cons Pros: -Stunning graphics -Smal easy task you have to complete to continue -Cute details -Easy achievements -Could be the start of a big adventure game Cons: -Only 20 minutes of gameplay. Leaving Lyndow is quite an interesting little game. I had thought it would be more akin to games like the Myst series and it did not fail to meet my expectation when it did present a few puzzles to solve, but also in it's family based storyline that deals with conflict between relations. The core point of Leaving Lyndow for me was indeed the small family drama and concerns that play out across the areas. It's essentially a coming of age drama based on the strength of will of the protagonist and the people who care for her. Unlike Myst though it did not explore the depths of human desire, or how conflicted such dramas can become, instead opting for a feel good solution. It did not make it a bad story, in fact I thoroughly enjoyed the way the exploration of the world led to the discovery of the characters past that gave rise to their present concerns, but it fails to elevate the game to a point of excellence that it might have otherwise achieved. The game is beautiful, the areas rendered with detail, even the strange creatures (whose family life and decisions are all too human) convey a sense of uniqueness. The game is very, very short but well worth a play through if you are willing to spend the money on it.. A short, but memorable journey we take by controlling Clara, a girl who is about to set sail and leave her homeland for a couple of years in order to follow her dream to become an explorer. Now, this is a walking sim (a.k.a. first person exploration game) which means the road to the endgame is short. The game can be completed in 20 minutes or so. Still, the ride is enjoyable and if you are a screenshot aficionado like myself you'll take some shots once you reach the docks or find the throng of bloomsac's on the farm of Clara's uncle. During the game you interact with objects, talk to people and collect some items needed to be able to continue to the next area. Beside the quicklauncher nothing tells you that this is a typical Unity-based game as it runs smoothly; you never get the feeling of seeing reused assets. And while you stop to look at the great vistas the game has to offer it is all accompanied by some of the greatest soundtrack I have recently heard in videogames. Thumbs up, Eastshade! Looking forward to your future (hopefully much longer) projects!
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